By completion of the course, students will be familiar with industry-standard best practices and ready to take advanced courses related to animation, vfx, and video game related pipelines.
In a mixture of class lectures, critiques, and training workshops, students will become acquainted with the necessary skills needed to create their own characters and animations. These topics are taught in 2-4 week sprints that allow a student to learn the fundamentals of each craft. Topics covered include: character design, world building, storyboarding, digital sculpture, look development, rigging, layout, animation, cinematography, lighting, and rendering. The course is designed to give students exposure to key job descriptions that align to the animation industry.
This class will explore computer animation as it pertains to a professional animation production pipeline. Open to first-year students in the School of Art, or by instructor permission.Ħ0-125 IDeATe: Introduction to 3D Animation Pipeline Fall and Spring: 12 units Historical and contemporary works are presented and discussed to provide a context for studio projects. In this course students develop skills in digital video and audio production through the exploration of narrative, experimental, performance, documentary and animation themes and forms. Prerequisite: 60-105 60-110 Electronic Media Studio: Introduction to the Moving Image Spring: 10 unitsĮlectronic Media Studio: Introduction to the Moving Image is an introduction to the computer as a dynamic tool for time-based media production. Open to first-year students in in the School of Art, or by permission of the instructor. Readings will introduce students to the historical and critical background of the themes discussed in class and familiarize them with the varied methodologies and argumentative styles proper to art criticism, critical theory and philosophy. The course is structured as a seminar discussion of theoretical texts, integrated with lectures. It is devoted to the period ranging from 1900 to 1960 and covers major artwork and theories spanning from Cubism and the historical avant-garde to totalitarian art and 1950s artistic research worldwide. This is the second part of a year-long course intended to introduce students to key readings in the history of artistic theory, studied in relation with the concurrent development of Western and non-Western art. Open to first-year students in the School of Art, or by permission of the instructor.Ħ0-106 Critical Theory in Art II Spring: 9 units
It is devoted to the period ranging from the 1400s to the end of the 1800s. The class will have theory-driven prompts and no specific medium requirements.Ħ0-105 Critical Theory in Art I Spring: 9 unitsĬritical Theory in Art I is the first part of a year-long course intended to introduce students to key readings in the history of artistic theory, studied in relation with the concurrent development of Western and non- Western art. Students will play, experiment and explore, producing work from their unique perspectives and becoming comfortable with unfamiliar experiences, ideas, and materials. The course will additionally encourage students to explore the wide range of approaches to making that constitute artistic research. The course will encourage students to explore foundational questions like: What can art uniquely do in the world? How can you playfully work with subjects and materials that are foreign and unfamiliar? How do you define success as an artist? How do you embrace failure as a productive part of the artistic process? How do you become comfortable breaking and remaking rules in art? The class will set up a structure for students to explore productive failure, encouraging them to take risks in a supportive environment and ultimately help students explore their own agency as cultural producers in the world. The first of the Transdisciplinary Research Studio foundation courses, Risk, Agency, Failure will be a primer course in thinking about the many ways that artists challenge conventions, experiment, and take risks through their artwork. 60-101 Transdisciplinary Research Studio I: Risk, Agency, Failure Fall: 10 units